Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management Best Paper Award

9th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management Best Paper Award. Details in text following the image.
 

Best Paper Award for the 9th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, in the context of HCI International 2018, 15-20 July 2018, Las Vegas, NV, USA

 

Certificate for best paper award of the 9th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Details in text following the image

Certificate for Best Paper Award of the 9th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

conferred to

Felipe Moreno and Rachel Zuanon
(Anhembi Morumbi University, Brazil)

for the paper entitled

"Game Design and Neuroscience Cooperation: Perspectives to Cybersickness reduction in Head Mounted Displays experiences"

Presented in the context of
HCI International 2018
15-20 July 2018, Las Vegas, NV, USA

Paper Abstract
"The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersickness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this paper is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady."

The full paper is available through SpringerLink, provided that you have proper access rights.