HCI: Human-Computer Interaction Thematic Area

Indicative topics/keywords of the broad spectrum of issues to be addressed:

  • General
    • Ecological interfaces
    • HCI methods and theories
  • Business
    • Product lifecycle management
    • Consumer and user
    • Marketing and HCI
    • HCI and business innovation
  • Concept
    • Nature and characteristics of user
    • Maturity Models in HCI
    • Semiotics and HCI
  • Culture
    • Cultural Difference in User interface
    • Internationalization and Localization
  • Design
    • Analysis and design methods
    • Design thinking
    • Guidelines and heuristics for design
    • Human Centered Design and User Centered Design
    • Information design
    • Integration of HCI and Agile Methods
  • Education
    • e-Learning and Distant Learning
    • HCI and children
  • Emotion and Kansei
    • Kansei Engineering
    • Experimental Aesthetics
    • Emotions in HCI
    • Hedonic attributes and beauty
  • Entertainment
    • Game Design
    • Gamification Interface
    • Entertainment Systems
  • Psychology and Cognition
    • Affordance and Signifier
    • Psychological application for user interface
  • Service
    • Service design
    • Service engineering
  • Society
    • Citizen Involvement
    • e-Government
    • Social Networks Cooperation
  • Technology
    • Adaptive and personalized interfaces
    • Augmented Reality and Environments
    • Cloud computing
    • Context-dependent system
    • CUI, SUI ad GUI
    • Deep Learning Application
    • Gesture and eye-gaze based interaction
    • Graphical user interface
    • Haptic user interface
    • Information visualization
    • Intelligent and agent systems
    • Interaction design
    • Interaction in Virtual and Augmented Reality environments
    • Interaction through wireless communication networks
    • Interfaces for distributed environments
    • IoT (Internet of Things)
    • Large System User Interface
    • Mobile HCI
    • Multimedia design
    • Multimodal interface
    • Natural user interfaces (NUI)
    • Non-verbal interfaces
    • Real life environments
    • Singularity and Its Influence
    • Smart home
    • Tangible and virtual user interfaces
    • Tools for HCI
  • UX and Usability
    • Attractiveness
    • Ethnography and field work
    • Evaluation methods and techniques
    • Evaluation/Comparison of Usability and UX methods
    • Human Factors engineering approach
    • Novices and experts
    • Qualitative and quantitative measurement and evaluation
    • Standards in Usability, Accessibility & UX
    • User experience
  • Program Chair

    Masaaki Kurosu

    The Open University of Japan, Japan

  • Board Members

  • Jose Abdelnour-Nocera
    University of West London, United Kingdom
  • Sebastiano Bagnara
    BSD, Italy
  • Kaveh Bazargan
    National University of Iran, Iran
  • Michael Craven
    The University of Nottingham, United Kingdom
  • Achim Ebert
    University of Kaiserslautern, Germany
  • Xiaowen Fang
    DePaul University, United States
  • Carla Faria Leitão
    PUC-Rio, Brazil
  • Stefano Federici
    University of Perugia, Italy
  • Isabela Gasparini
    UDESC, Brazil
  • Ayako Hashizume
    Tokyo Metropolitan University, Japan
  • Wonil Hwang
    Soongsil University, Korea
  • Mitsuhiko Karashima
    Tokai University, Japan
  • Heidi Krömker
    Ilmenau University of Technology, Germany
  • Cristiano Maciel
    Federal University of Mato Grosso (UFMT), Brazil
  • Paulo Melo
    Samsung Instituto de P&D da Amazônia, Brazil
  • Naoko Okuizumi
    Independent Usability and UX research specialist, Japan
  • Philippe Palanque
    IRIT, France
  • Roberto Pereira
    Universidade Federal do Paraná, Brazil
  • Denise Pilar
    SAP, Brazil
  • Alberto Raposo
    Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Brazil
  • Guangfeng Song
    NIH / NCBI, United States
  • Hiroshi Ujita
    Institute for Environmental and Safety Studies, Japan
  • Fan Zhao
    Florida Gulf Coast University, United States