Learning and Collaboration Technologies

Conference Final Program
(Last Updated: 20 July, 2018)


Wednesday, 18 July 2018
08:00 – 10:00

S017: Usability-Accessibility-Assessment
Room: Milano VIII
Chair(s): David Fonseca, La Salle, Universitat Ramon Llull, Spain

  • Factors Affecting Usability of Interactive 3D Holographic Projection System for Experiential Learning
    Hsinfu Huang, Chin-wei Chen, Yuan-wei Hsieh, National Yunlin University of Science and Technology, Taiwan
  • Assessing the Usability of Urdu Learning Mobile Apps for Children
    Noor Hussain, Zahid Hussain, Baqar Ali, Quaid-e-Awam University of Engineering, Science & Technology, Pakistan
  • Usability test of WYRED platform
    Francisco J. García Peñalvo, Alicia García-Holgado, Andrea Vázquez Ingelmo, Antonio M. Seoane-Pardo, University of Salamanca, Spain
  • Accessibility in Software Engineering: Pursuing the Mainstream from a Classroom
    João Silva, Ramiro Gonçalves, José Luis Bandeira Rodrigues Martins, Frederico Branco, INESC TEC and University of Trás-os-Montes e Alto Douro, Portugal; António Pereira, Polytechnic Institute of Leiria, Portugal
  • Human interaction in learning ecosystems based in Open Source solutions
    Alicia García-Holgado, Francisco J. García Peñalvo, University of Salamanca, Spain
  • An Analysis on the Recommendation Engine of a Course Introduction Module
    Toshikazu Iitaka, Kumamoto Gakuen University, Japan
  • Application of Domain Engineering to Generate Customized Information Dashboards
    Andrea Vázquez Ingelmo, Francisco J. García Peñalvo, Roberto Therón, University of Salamanca, Spain

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10:30 – 12:30

S035: Gamification-Robotics
Room: Milano VIII
Chair(s): Francisco J. García Peñalvo, University of Salamanca, Spain

  • Gamification as Learning Scenario in Programming Course of Higher Education
    Arturo Rojas-López, Technological University of Puebla, Mexico; Elvira G. Rincón-Flores, Tecnológico de Monterrey, Mexico
  • Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement
    Jay Dee Johns III, 3r Interactive, LLC, United States; Aleshia Hayes, Purdue University, United States; Laura Grant, Streogram1, United States; Dylan Caldwell, Purdue University Fort Wayne, United States
  • Warm Robot Classroom_ Using wearable technology as a Gateway to Culturally Responsive Teaching
    Aqua Chuan-Yu Chen, Yu-Cheng Lin, Ming Chuan University, Taiwan
  • Programming virtual interactions for gamified educational proposes of urban spaces
    Xavier Calvo, David Fonseca, Mónica Sánchez-Sepúlveda, Daniel Amo, La Salle, Universitat Ramon Llull, Spain; Josep Llorca, Ernest Redondo, Catalonia Polithecnic University, Spain
  • Use BCI to Generate Attention-based Metadata for the Assessment of Effective Learning Duration
    Yang Ting Shen, Xin Mao Chen, Feng Chia University, Taiwan; Pei Wen Lu, National Changhua University of Education, Taiwan; Ju Chuan Wu, Feng Chia University, Taiwan
  • Learning in Doing: A Model of Design and Assessment for Using New Interaction in Educational Game
    Yun Zhou, Shaanxi Normal University, P.R. China; Tao Xu, Northwestern Polytechnical University, P.R. China; Zhixin Zhu, Nanjing Normal University, P.R. China; Zi Wang, Shaanxi Normal University, P.R. China
  • Study on the attitude of young people towards technology
    Sandra Huedo-Martínez, Rafael Molina-Carmona, Faraón Llorens-Largo, University of Alicante, Spain

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13:30 – 15:30

S054: Educational Assessment and TEL
Room: Milano VIII
Chair(s): David Fonseca, La Salle, Universitat Ramon Llull, Spain

  • Supporting Trust and Engagement in Personalized Learning
    Irina Kondratova, Heather Molyneaux, Helene Fournier, National Research Council of Canada, Canada
  • Exploring New Ways to Increase Engagement in Full-Path MOOC Programs
    Rocael Hernández Rizzardini, Héctor R. Amado-Salvatierra, Galileo University, Guatemala
  • Micro Flip Teaching with Collective Intelligence
    Angel Fidalgo-Blanco, Technical University of Madrid, Spain; María Luisa Sein-Echaluce, University of Zaragoza, Spain; Francisco J. García Peñalvo, University of Salamanca, Spain
  • Measuring Teamwork Competence Development in a Multidisciplinary Project based Learning Environment
    Francisco J. Rodríguez-Sedano, Miguel Ángel Conde, Camino Fernández Llamas, University of León, Spain
  • A Deep-Learning-based proposal to aid users in Quantum Computing programming
    Juan Cruz-Benito, Ismael Faro, Francisco Martín-Fernández, IBM Research, United States; Roberto Therón, Francisco J. García Peñalvo, University of Salamanca, Spain
  • Go/No Go Criteria in Formative E-Rubrics
    Pedro Company, Universitat Jaume I, Spain; Jeffrey Otey, Texas A&M University, United States; Maria Jesus Agost, Universitat Jaume I, Spain; Manuel Contero, Universitat Politècnica de València, Spain; Jorge D. Camba, University of Houston, United States
  • Effects of low-level development on learning to program
    Francisco J. Gallego-Durán, Carlos J. Villagrá-Arnedo, Universidad de Alicante, Spain; Rosana Satorre-Cuerda, Univeridad de Alicante, Spain; Patricia Compañ-Rosique, Universidad de Alicante, Spain; Faraón Llorens-Largo, University of Alicante, Spain

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16:00 – 18:00

S073: Interaction Design in Collaborative and Learning Environments
Room: Milano VIII
Chair(s): Habib M. Fardoun, King Abdulaziz University, Saudi Arabia; Kenneth Y T Lim, National Institute of Education, Singapore

  • Towars a framework definition to increase collaboration and achieve group cognition
    Vanessa Agredo-Delgado, Unversity of Cauca and Unicomfacauca, Colombia; Pablo H. Ruiz, University of Cauca and Unicomfacauca, Colombia; Cesar A. Collazos, Universidad del Cauca FIET-Sector Tulcan, Colombia; Daniyal M. Alghazzawi, King Abdul-Aziz University, Saudi Arabia; Habib M. Fardoun, King Abdulaziz University, Saudi Arabia
  • Architecture models for inclusive computational applications, in the treatment of autistic spectrum disorder -ASD
    Gustavo Eduardo Constain Moreno, Universidad del Cauca, Colombia; Cesar A. Collazos, Universidad del Cauca FIET-Sector Tulcan, Colombia; Habib M. Fardoun, King Abdulaziz University, Saudi Arabia; Daniyal M. Alghazzawi, King Abdul-Aziz University, Saudi Arabia
  • Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children
    Leidi J. Enriquez Muñoz, Edilson Y. Noguera Zúñiga, Leandro Flórez Aristizábal, University of Cauca, Colombia; Cesar A. Collazos, Universidad del Cauca FIET-Sector Tulcan, Colombia; Gloria Daza, University of Cauca, Colombia; Sandra Cano, University of San Buenventura, Colombia; Daniyal M. Alghazzawi, King Abdul-Aziz University, Saudi Arabia; Habib M. Fardoun, King Abdulaziz University, Saudi Arabia
  • Redstone jammin’: exploring Minecraft as an environment for collaborative music making
    Kenneth Y T Lim, National Institute of Education, Singapore; Lionel Lim, Estelle Lee, N.A., Singapore
  • Electronic Story Book Display Method and Kindergartener Reading Behavior: An Eye-Tracking Investigation
    Chia-Ning Liao, Yu-Ching Huang, Yao-Ting Sung, Kuo-En Chang, Hsueh Chin Chen, Tzu-Chien Liu, Yen-Hua Chang, Wen-Chung Kao, Chin-Chung Tsai, Ming-Da Wu, National Taiwan Normal University, Taiwan

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Thursday, 19 July 2018
08:00 – 10:00

S092: Social Computing for Social Change - I
Room: Milano VIII
Chair(s): Andri Ioannou, Antigoni Parmaxi, Andreas Papallas, Panayiotis Zaphiris, Cyprus University of Technology, Cyprus

  • (Presentation Canceled)Quiz-R-Us – Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines
    Emanuela Marchetti, Andrea Valente, University of Southern Denmark (SDU), Denmark
  • Lessons Learned: Engaging Older Adults in Generative Design Sessions for a Digital Messaging System
    Abena Edugyan, Andreas Papallas, Panayiotis Zaphiris, Cyprus University of Technology, Cyprus
  • Virtual Reality Rehabilitation based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study
    Evangelia Baka, University of Geneva, Switzerland; Mike Kentros, George Papagiannakis, University of Crete / FORTH, Greece; Nadia Magnenat-Thalmann, University of Geneva, Switzerland
  • Social Learning and Social Design using iPads and Groupware Technologies
    Aekaterini Mavri, Andri Ioannou, Cyprus University of Technology, Cyprus; Fernando Loizides, Cardiff University, United Kingdom; Nicos Souleles, Cyprus University of Technology, Cyprus
  • Evaluating the Use of Groupware Technologies in Support of Collaborative Learning in an ESP Tertiary Education Course
    Aekaterini Mavri, Stavroulla Hadjiconstantinou, Cyprus University of Technology, Cyprus
  • An E-Learning System Using Gamification to Support Preliminary Learning for Job Hunting
    Naomi Nagata, Shizuoka Sangyo University, Japan; Tomofumi Uetake, Senshu University, Japan
  • Uniqueness Profile of Mobile Applications for Learning
    Yuval Shafriri, Tel Aviv University, Israel; Dalit Levy, Zefat Academic College, Israel

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10:30 – 12:30

S109: Social Computing for Social Change - II
Room: Milano VIII
Chair(s): Andri Ioannou, Antigoni Parmaxi, Andreas Papallas, Panayiotis Zaphiris, Cyprus University of Technology, Cyprus

  • Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature
    Vaso Constantinou, Panagiotis Kosmas, Antigoni Parmaxi, Andri Ioannou, Cyprus University of Technology, Cyprus; Iosif Klironomos, Margherita Antona, Foundation for Research & Technology - Hellas (FORTH), Greece; Constantine Stephanidis, University of Crete / Foundation for Research & Technology - Hellas (FORTH), Greece; Panayiotis Zaphiris, Cyprus University of Technology, Cyprus
  • Usability Evaluation of a Mobile Graphing Calculator Application using Eye Tracking
    Melanie Tomaschko, Markus Hohenwarter, Johannes Kepler University Linz, Austria
  • An Analytical Investigation on Ecological Strategy Based on “Edu +AR” Education Cloud Platform
    Ying Luo, Kookmin University, P.R. China; Yajie Wang, Wuhan University of Technology, P.R. China; Younghwan Pan, Kookmin University, Korea
  • Exploring Sociocultural Theory Application in Online Language Courses
    Jennifer Dobberfuhl-Quinlan, Brigham Young University, United States
  • The Use of Digital Game Based Learning in Manufacturing Education – A Case Study
    Stefano Perini, Politecnico di Milano, Italy; Manuel Oliveira, Sintef, Norway; Maria Margoudi, HighSkillz Ltd, United Kingdom; Marco Taisch, Politecnico di Milano, Italy

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13:30 – 15:30

S130: Innovative Collaborative Methodologies and Applications
Room: Milano VIII
Chair(s): Jan Stelovsky, Martha E. Crosby, University of Hawaii at Manoa, United States

  • Slayers vs Slackers: An Examination of Users’ Competitive Differences in Gamified IT Platforms based on Hedonic Motivation System Model
    Mohsen M. Jozani, The University of Texas at San Antonio, United States; Michele Maasberg, Louisiana Tech University, United States; Emmanuel Ayaburi, The University of Texas at Rio Grande Valley, United States
  • Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills
    Blanca J. Polo, Leeward Community College, United States; Paula Alexandra Silva, DigiMedia Research Centre - University of Aveiro, Portugal; Martha E. Crosby, University of Hawaii at Manoa, United States
  • “Flip-Flop” Learning by Teaching Methodologies: “Peer Improvement”, “Agile Tooltip”, Support Technology, and Next Steps
    Jan Stelovsky, Branden Ogata, University of Hawaii at Manoa, United States; Umida Stelovska, HabPod, United States
  • Evaluation of Flip-Flop Learning Methodology
    Michael-Brian Ogawa, University of Hawaii at Manoa, United States
  • Discovering a Profile for Protect and Defenders: Penetration Testing
    Morgan A. Zantua, University of Washington, United States; Viachetslav Popovsky, University of Idaho, United States; Barbara Endicott-Popovsky, Fred B. Holt, University of Washington, United States
  • Applications of Distributed Socio-Technical Synthetic Intelligent (SI) Systems Using Hybrid "Compensating Controls" Architectures"
    Barbara Endicott-Popovsky, University of Washington, United States

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16:00 – 18:00

S148: Active Learning to Build Competencies in Higher Education
Room: Milano VIII
Chair(s): Jorge Martín-Gutiérrez, Carlos Efrén Mora, Universidad de La Laguna, Spain

  • (Presentation Canceled)Experiences of the SICAP research seeding in the development of soft skills
    Karen Lemmel-Vélez, Pascual Bravo Institución Universitaria, Colombia; Saúl Emilio Rivero-Mejía, Carlos Alberto Ocampo-Quintero, Pascual Bravo University Institution, Colombia
  • Improving the Professional Competencies of Architect Students
    Juan Alejandro Melián-Melián, Jorge Martín-Gutiérrez, Universidad de La Laguna, Spain
  • Project-Oriented Problem-Based Learning for an Entrepreneurial Vision in Engineering Education
    Javier Machado-Toledo, Beatriz Añorbe-Díaz, Antonio González-Marrero, Jorge Martín-Gutiérrez, Carlos Efrén Mora, Universidad de La Laguna, Spain
  • User Skill Assessment using Informative Interfaces for Personalized Robot-Assisted Training
    Konstantinos Tsiakas, Maher Abujelala, Akilesh Rajavenkatanarayanan, Fillia Makedon, The University of Texas at Arlington, United States
  • Improving Engineering Education using Augmented Reality Environment
    Wenbin Guo, University of Missouri, United States

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Friday, 20 July 2018
08:00 – 10:00

S166: Digital competences development and testing
Room: Sorrento
Chair(s): Birgy Lorenz, Tallinn University of Technology, Estonia

  • Stenmap: Framework for Evaluating Cybersecurity-Related Skills Based on Computer Simulations
    Sten Mäses, Liina Randmann, Olaf Maennel, Tallinn University of Technology, Estonia; Birgy Lorenz, Tallinn University of Technology, Estonia
  • Development of Children’s Cyber Security Competencies in Estonia
    Birgy Lorenz, Tallinn University of Technology, Estonia; Kaido Kikkas, Tallinn University of Technology, Estonia; Kairi Osula, Tallinn University, Estonia
  • Art and Automation of Teaching Malware Reverse Engineering
    Toomas Lepik, Kaie Maennel, Margus Ernits, Olaf Maennel, Tallinn University of Technology, Estonia
  • Digital Literacy in Higher Education: A Survey on Students’ Self-Assessment
    Paula Miranda, Polytechnic Institute of Setubal, Portugal; Pedro Isaias, The University of Queensland, Australia; Sara Pifano, ISRLab – Information Society Research Laboratory, Portugal
  • Digital Natives and Digital Immigrants Revisited: a Case of CALL
    Maria Zenios, Eleni Ioannou, UCLan Cyprus, Cyprus
  • Hierarchies of Understanding: Preparing for A.I.
    Scott A. Carpenter, CognitiveCybernetics, United States; Catherine Liu, Compasspoint Mentorship, United States; Weixun Cao, Arixin Electronics, Inc., P.R. China; Allen Yao, Compasspoint Mentorship, United States

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S167: Learner-centered technologies
Room: Milano VIII
Chair(s): Enric Mor, Universitat Oberta de Catalunya, Spain

  • Designing and Validating Learner-Centered Experiences
    Angela Payne, John Sadauskas, Quincy Conley, Dan Shapera, Pearson, United States
  • Understanding User Engagement in Digital Education
    Isuru Balasooriya, Enric Mor, M. Elena Rodriguez, Universitat Oberta de Catalunya, Spain
  • A Framework for Interactive Exploratory Learning Analytics
    Mohammad Javad Mahzoon, Mary Lou Maher, Omar Eltayeby, Wenwen Dou, University of North Carolina at Charlotte, United States; Kazjon Grace, The University of Sydney, Australia

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10:30 – 12:30

S184: Designing collaborative learning experiences in formal and informal settings
Room: Milano VIII
Chair(s): Patrícia B. Scherer Bassani, Feevale University, Brazil

  • Collaborative Learning with Virtual Entities
    Liane M.R. Tarouco, Clovis Silveira, Aliane L. Krassmann, Universidade Federal do Rio Grande do Sul, Brazil
  • Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility
    Ilona Buchem, Johannes Konert, Beuth University of Applied Sciences, Germany; Chiara Carlino, Cineca Consorzio Interuniversitario, Italy; Gerard Casanova, Université de Lorraine, France; Kamakshi Rajagopal, Olga Firssova, Open Universiteit Nederland, Netherlands; Diana Andone, Politehnica University of Timisoara, Romania
  • Mapping Teaching Authorship and Learning Practices in Higher Education Settings: First Step in Creating a Knowledge Base Through Sharing
    Cláudio Felipe Kolling da Rocha, Cristina Ennes da Silva, Guilherme Thiesen Schneider, Inajara Vargas Ramos, Luis Henrique Rauber, Marshal Becon Lauzer, Patrícia B. Scherer Bassani, Feevale University, Brazil
  • Gamification with Lego in Higher Education: Experience in the Course of Logistic Distribution
    Rafael Vescovi Bassani, Unisinos University, Brazil
  • Designing for Authorship: Students as Content Creators Using Mobile Devices in Educational Settings
    Patrícia B. Scherer Bassani, Débora Nice Ferrari Barbosa, Feevale University, Brazil

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13:30 – 15:30

S202: Novel Learning Technologies
Room: Milano VIII
Chair(s): Michael Leitner, CREATE mediadesign GmbH, Austria

  • An Online Environment to Compare Students' and Expert Solutions to Ill-structured Problems
    Vishrant K. Gupta, Philippe J. Giabbanelli, Northern Illinois University, United States; Andrew A. Tawfik, University of Memphis, United States
  • Reading Multiple Documents on Tablet: Effects of Applications and Strategic Guidance on Performance and Acceptance
    Jordan Lombard, University of Toulouse, France; Franck Amadieu, CLLE Lab, University of Toulouse 2, France; Ivar Bråten, University of Oslo, Norway; Cécile Van De Leemput, Université libre de Bruxelles, Belgium
  • The NEON Evaluation Framework for Educational Technologies
    Michael Leitner, CREATE mediadesign GmbH, Austria; Philipp Hann, Michael D. Kickmeier-Rust, TU Graz, Austria
  • (Presentation Canceled)The Design of Music Ear Training System in Building Mental Model with Image Stimulus Fading Strategy
    Yu-Ting Hwang, Shih Chien University, Taiwan; Chi-Nung Chu, China University of Technology, Taiwan
  • Training Evaluation in a Learning Organization and Online Training Through the E-booklet Contribution of Game Theory and Shapley Value
    Karim Elia Fraoua, Bourret Bourret, Université Paris Est Marne-La-Vallée, France

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16:00 – 18:00

S216: HCI and Learning in Higher and Academic Education
Room: Milano VIII
Chair(s): Christophe Kolski, Univ. de Valenciennes et du Hainaut-Cambrésis, France

  • From Persona to Living Persona, Preliminary Data from a Pilot Study in HCI Education
    Christophe Kolski, Univ. de Valenciennes et du Hainaut-Cambrésis, France; Bruno Warin, Université du Littoral Côte d'Opale, France
  • The Digital Transformation of Teaching in Higher Education from an Academic’s Point of View: An Explorative Study
    Anne Thoring, Dominik Rudolph, Raimund Vogl, University of Münster, Germany
  • Hierarchy Design of Online Education in Colleges and Universities
    Xumin Wu, Danni Su, Wuhan University of Technology, P.R. China
  • Integrating MOOCs in Regular Higher Education: Challenges and Opportunities from a Scandinavian Perspective
    Fisnik Dalipi, Mexhid Ferati, Arianit Kurti, Linnaeus University, Sweden
  • EUREKA: Engineering Usability Research Empirical Knowledge and Artifacts - An Experience-based Expansive Learning Approach
    Panagiotis Germanakos, SAP SE / University of Cyprus, Germany; Ludwig Fichte, SAP SE, Germany
  • Learning in Marketing Simulation
    Cristóbal Fernández Robin, Technical University Santa Maria, Chile; Scott McCoy, College of William and Mary, United States; Diego Yanez, Technical University Santa Maria, Chile

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